by Brad Lands, Director of Technology
“If we teach today’s students as we taught yesterday’s, we rob them of tomorrow.” -John Dewey
It’s not surprising that we currently live in a world that is highly unpredictable and constantly evolving. It’s not surprising that technology seems to be exponentially increasing and global issues seem to be getting more complicated. What is surprising, however, is the fact that we as educators have to prepare our students for a future in which they will become productive and contributing members in this world.
Gone are the days where educators stand and deliver information and have students memorize basic facts that they might need to use some day. Students can easily perform a quick Google search on a mobile device to find this information. In today’s world, our job is to help our students become creative, critical thinkers who can learn how to access and use the world’s information to help them solve complex problems.
Traditional models of education require students to solve problems for which we know the solutions. One example is providing students with multiple-choice assessments. Alternatively, we as educators need to engage students in curriculum via inquiry-based learning, where students are empowered to ask their own questions and tackle problems for which the solutions are unknown. More importantly, we need to allow our students to struggle with these learning tasks, encourage them to troubleshoot, and praise their efforts when they persevere.
How do we do this?
Below are just a few of the inquiry-based projects in which Langley students have taken part this year:
20time Project Elective: In this Middle School elective, students are empowered to choose what they want to learn about, and are strongly encouraged to select challenging topics that have a real purpose outside of the classroom. This course is modeled after Google’s 20% time. Embedded in Google’s corporate culture is the concept of allowing engineers to take on independent projects. This unofficial policy lets them invest 20 percent of their work time on self-led explorations to solve real problems. Throughout Langley’s course, our students simulate this workplace experience by using the power of technology to identify problems, ask meaningful questions, pitch project proposals, develop solutions, present their ideas, and iterate their solutions. In other words, this course is designed to encourage the kind of “moonshot” thinking required to create novel solutions to unsolved problems, thereby helping to prepare students for future-ready innovation.
STEAM Challenge: Earlier this month, Langley fourth-graders engaged in a week-long STEAM (science, technology, engineering, arts, and mathematics) workshop where they experimented with physical computing. They learned about electricity, circuits, and computer programming by creating their own interactive monster. Students were tasked with sewing a monster out of felt and using electronic components such as LED lights, mini-speakers, a circuit board, and conductive thread in order to program the monster to output light and sound. Moreover, students were able to make their monster unique by choosing different colors, sizes, shapes, and creative code patterns. As they problem-solved and worked together, students not only learned about computer programming, but also developed valuable life skills such as persistence, flexible thinking, and collaboration.
Hour of Code: In celebration of Computer Science Education week, Langley students from all three school divisions completed Hour of Code activities. For many of our Primary and Lower School students, this was their first exposure to computer programming and they really enjoyed it. These computer programming activities varied from basic directional coding, to block coding, to text-based coding in many different computer programming languages. Even though the activities were different for each school division, all students engaged in challenging, critical thinking in order to complete each activity. The best thing about these activities was that there were multiple ways to complete them. Students were able to be creative in their critical thinking in order to solve each of the challenges, demonstrating that there is more than one way to solve a problem.
STEAM Fair: Langley’s first STEAM Fair will be held on Saturday, February 6, 2016. This is a very exciting event for the Langley community because it not only raises awareness about the importance of STEAM education in our world today, but also highlights Langley’s effort and dedication to teach our students to become creative problem-solvers. This family event is open to all students in preschool through grade 8 and will showcase how students interact with STEAM education at Langley. The STEAM Fair will include a display area of student work, open Lego play, technology demonstrations, a STEAM Book Nook, and hands-on activities for families. This is the perfect opportunity for both parents and students to learn, play, think, and have fun while exploring STEAM education at Langley.
So what’s next?
If we want our students to become independent, lifelong learners, then we need to continue to implement these critical learning opportunities at Langley – opportunities that allow our students to be naturally curious and work together to solve complex problems, that allow them to use technology to access information and creatively communicate their understanding, and that value the process more than the product. If we can continue to provide our students with this type of innovative education, then we are on the right track to preparing them for their future in the digital age.